This page is about the game. For the group with the same name, see Elite Beat Agents (group).
Elite Beat Agents is a rhythm game for the Nintendo DS as part of the "Touch! Generations" label in North America.
The game follows the Elite Beat Agents, a secret agency that uses the power of song, dance, and encouragement to help out those in need around the world, like a government agency of cheerleaders. The agents are led by Commander Kahn, who sends agents on missions, usually to help those who yell for it. The game's plot is split up into episodes, each with its own plot with Episode 15 connecting most of them together. The game itself doesn't have a big plot as each episode is a story of its own with the agents as one of the only constants besides other characters if one looks closely.
The main campaign comrpises of 16 missions, plus 3 bonus missions, which are all divided into seven acts. In acts 2, 3, 4 and 6, missions in the same act can be completed in any order, but all of them must be completed to unlock the next act. Acts 1 and 5 comprise of just one mission each, while the final act has two missions that must be played in a particular order.
9. Family Honor! Introducing the Secret-Weapon Ninja!!
10. Survive! Celebrity Lives and Desert Isles!!
11. NURSE!! Gold Medal Hero or Zero!!
12. A Christmas Gift
15. No More Music!? The Last Hope!! - Part 1
16. No More Music!? The Last Hope!! - Part 2
- Aspire! Dancing to the Limelight!! (Act 2)
- Here, Kitty, Kitty! Baby Hijinks!! (Act 4)
- The Last Laugh! Just a Peanut Matter!! (Act 6)
All of the tracks that appear in Elite Beat Agents are cover versions (cover artists in parentheses).
- Steriogram - "Walkie Talkie Man" (by Jason Paige)
- Sum 41 - "Makes No Difference" (by Vinn Lombardo)
- Avril Lavigne - "Sk8er Boi" (by Angela Michael)
- Freddie Mercury/Queen - "I Was Born to Love You" (by Paul Vician)
- Stray Cats - "Rock This Town" (by Mark Latham)
- Deep Purple - "Highway Star" (by Kaleb James)
- Village People - "Y.M.C.A." (by TC Moses)
- Earth, Wind and Fire - "September" (by TC Moses)
- Jamiroquai - "Canned Heat" (by Jason Paige)
- Madonna - "Material Girl" (by Melissa Garber)
- Ashlee Simpson - "La La" (by Laura Jane)
- Chicago - "You're the Inspiration" (by Julian Miranda)
- David Bowie - "Let's Dance" (by Delaney Wolff)
- Good Charlotte - "The Anthem" (by Kevin Ridel)
- Hoobastank - "Without a Fight" (by Kevin Ridel)
- The Rolling Stones - "Jumpin' Jack Flash" (by Billy Fogarty)
The following three songs are unlockable within the course of the game by achieving cumulative high scores across all difficulty levels and stages. As certain high score totals are reached, the player will move up in rank, and by achieving certain ranks, a bonus stage and song is unlocked. In the order in which they are unlocked, they are:
- Cher - "Believe" (by Lynn Rose)
- The Jackson 5 - "ABC" (by TC Moses and Brittany Kertesz)
- Destiny's Child - "Survivor" (by April Harmony)
- Commander Kahn
- Agent Spin (BA-5)
- Agent Morris (BA-4)
- Agent Derek (BA-3)
- Agent J (BA-2)
- Agent Chieftain (BA-1)
Main helped characters
- Chris Silverscreen
- Thomas Petree
- Captain Brooke
- Sofie Hudson
- Ken Ozu
- Carrigton sisters
- Cap White
- Lucy Stevens
- Colonel Bob
- Hulk Bryman
- Amanda Straw
- Jake Irons
- Don Tanner
- Mr. Fanny
- Mona Lisa
- Casino owner
- "Fullhouse Bandits"
- Captain Brooke's parrot
- David Hudson
- Mr. Ozu
- Bill Mitchell
- Matthew Stevens
- Laura Stevens
- Colonel Bob's wife
- Tex (Straw?)
- Baby Alden
- The Rhombulans
- J.J. Pete
- Bison Wood
- The Announcer
- Ruby Crystal
- Sofie Keen
- Lau Pai Pai
- Jean Pulori
- The Downtown Kids
- The Uptown Kids
- A preparatory message appears on startup to help players best play the game.
- Rumble Pak support for force feedback, in which correctly-played beats emit weak vibrations and misses emit strong vibrations.
- Combos are not tracked in tutorials and when the player is prompted to try out a certain lesson, they are prompted to repeat the action being taught two or three times as indicated below on the touch screen.
- A new difficulty rating system is used to indicate mission difficulty.
- New bonus missions that unlock as certain ranks are attained.
- The final mission is divided into two parts; completion of the first part immediately begins the second part.
- A pointer finger shows the next marker to hit in the tutorial and the first three missions on the easiest difficulty level.
- Players who fail a mission will be able to "review" the last several seconds of play leading up to the point of failure to better understand what they did wrong.
- Missions have three different endings, depending on success or failure of individual phases in each mission. The best ending (in which all phases are passed) unlocks a viewable ending image special to that mission.
- Players can now skip the musical intros to a mission, along with counting animations for the statistics screen after mission success.
- Replays can be saved and used as ghost data to play against in multiplayer.
- The backlight can no longer be turned on/off.
- The first mission of the game can also be transmitted to other players' DS systems as a demo.
- An image gallery is also added, containing ending images of cleared missions and cutscenes for the start of acts in the campaign.
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